This video shows my results for some exercise called “Kombinatorik” in my second term at virtual design from 2010. Using Python instead of MaxScript for permutation and alignment of the fractured objects would have been so much more convenient. from itertools...

The following snippet creates a layer for each material which is assigned to a geometry object in the scene. The objects are added to the layers respectively. If the object doesn’t have a material it remains untouched. layerByMaterial fn layerByMaterial...

As I want to post some useful snippets more frequently, I wrote a tiny piece of code in MaxScript today. It will help you to enable/disable the displacement map of your desired scenematerials. setDisplacement desiredVal = on --Adjust this value to your...